Adjazent | Alan Ross


More Pixel Bender

Here are some more Pixel Bender experiments and variations of the shaders from my previous Pixel Bender post, again using the cow Collada model from Papervision2. But first before we look further into pixel bender source code here is the actionscript part to integrate and make use of the shader (.pbj). private const _buffer: BitmapData = new BitmapData( 600, 400, false ); private var _shader: Shader; private var _loader: URLLoader; private var _view: ...

Getting started with Pixel Bender

I have been wanting to have a look at Pixel Bender for some time now. The Christmas holiday proved a perfect chance. Reading blog posts and looking at some examples by the usual suspects (Andrew Zupko, Joa Ebert, Mr.Doob, Tinic Uro, Pixelero, Lee Brimelow and Antti Kupila ), Adobes Pixel Bender Exchange and the 'Pixel Bender Specification' you can find under 'Help' in the Pixel Bender Toolkit ...

WiiFlash Server for Mac supporting your Balance Board

WiiFlashServerJ now supports the Wii Balance Board. Reason for this to take so long was the decision to merge the PC and Mac version into one cross platform application to facilitate future development. But somehow we are all too busy with our day to day jobs in the moment... Another reason is the different handling of the balance board. The WiiFlash library and PC version handle the balance board as an extension, ...

Particle Painter

I have been playing around with particles and using them to draw stuff for a few days now and I must say its fun, even tough its old school and nothing new. Just by changing some parameters and values you can change the way the particles behave without having to write completely new code to do so. Here is an experiment trying to get near a spray ...

A new lightweight AS3 layout framework

I recently had the chance to work with a new and promissing layout framework by Tim Richter. Just thought it would be worth mentioning and a little help for someone looking for a lightweight, fast, easy to use and extendible layout framework written is AS3. The framework is a child of Tims spare time but has found its way into some of the new GUI components we both are ...

Webcam Particles

Inspired by Andrés fur-experiments and the perlin-particles by Joa this little Webcam idea crossed my mind. It uses a perlin noise force to position the particles. The particles save their position, have a lifespan and color information. If you have a webcam you can have a look the Webcam Particles gimmick in action. Enjoy. The code for the particle effect is fairly simple. First there is the Particle class: public class ...

Hello world, after a longer break

After moving to Cologne to join the great AudioTool (André Michelle, Joa Ebert and Kai-Philipp Schöllmann) team at Hobnox, time for experiments had to be shared with getting a kitchen sink, furniture... So, hopefully there will be some time for WiiFlash and other fun soon. But first of all I will have to tidy up my new blog, after moving most of the contents from lab.tojio.com to lab.adjazent.com.

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