Adjazent | Alan Ross
More Pixel Bender
Here are some more Pixel Bender experiments and variations of the shaders from my previous Pixel Bender post, again using the cow Collada model from Papervision2. But first before we look further into pixel bender source code here is the actionscript part to integrate and make use of the shader (.pbj). private const _buffer: BitmapData = new BitmapData( 600, 400, false ); private var _shader: Shader; private var _loader: URLLoader; private var _view: ...
Getting started with Pixel Bender
I have been wanting to have a look at Pixel Bender for some time now. The Christmas holiday proved a perfect chance. Reading blog posts and looking at some examples by the usual suspects (Andrew Zupko, Joa Ebert, Mr.Doob, Tinic Uro, Pixelero, Lee Brimelow and Antti Kupila ), Adobes Pixel Bender Exchange and the 'Pixel Bender Specification' you can find under 'Help' in the Pixel Bender Toolkit ...
Particle Painter
I have been playing around with particles and using them to draw stuff for a few days now and I must say its fun, even tough its old school and nothing new. Just by changing some parameters and values you can change the way the particles behave without having to write completely new code to do so. Here is an experiment trying to get near a spray ...
Webcam Particles
Inspired by Andrés fur-experiments and the perlin-particles by Joa this little Webcam idea crossed my mind. It uses a perlin noise force to position the particles. The particles save their position, have a lifespan and color information. If you have a webcam you can have a look the Webcam Particles gimmick in action. Enjoy. The code for the particle effect is fairly simple. First there is the Particle class: public class ...
WiiFlash interactive Ribbons and some other WiiFlash examples
WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski. Click here to have a look at the result (use your mouse, or, if running the newest WiiFlashServer, your Wiimote as input device). You can also download Wiimote Demo Ribbons.zip ...
Simple Webcam motion detection using bitmaps and filters
After playing around with blob detection and somehow not getting it fast enough a neat little solution came up from Emil Korngold. Using the built in Adobe function 'getColorBoundsRect' for the BitmapData object is so much faster looking for 'Blobs'. (Thanks! I had a look at that when starting and then forgot all about it. Sometimes the simple things are just too far away). To get a usable ...
Playing with Android
QuickAid is a little project to have an excuse to look into Googles Android. Implemented while still working at Tojio as a entry for the Android Developer Challenge, it is an application to provide help in an emergency. Medical emergencies can happen anywhere and any time. Very few people know what to do. According to the German Red Cross 80 per cent of all Germans have ...
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- WiiFlash examples - Examples making use of the WiiFlash library
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really love the sketch book shots in this art of hand lettering post http://bit.ly/9EGUph
vlh, 01:24:02 - Feb 09 -
Washington state - home of the pedobear? http://www.forkparty.com/washington-state-pedobear/
bitchwhocodes, 01:13:03 - Feb 09 -
1st world problem: I want to take a hot shower to relax the knot in my back from coding but I can't miss UPS delivering my new USB mic.
flight404, 00:40:15 - Feb 09 -
Honestly if all u want is something from me, fuck off.
bitchwhocodes, 00:38:42 - Feb 09 -
Stadtistik—How does Urban Life in Germany compare? http://bit.ly/aQFuIv /pls RT
datavis, 00:28:17 - Feb 09 -
@jenschr how much we own you ;-)
BrunoFonzi, 00:20:46 - Feb 09 -
RT @nordhagen: Tonights debug session w/ @jenschr has me switching 2 #FDT. cnt believe the number of errors ignored by the Flex compiler.
BrunoFonzi, 00:20:25 - Feb 09