Adjazent | Alan Ross
WiiFlash interactive Ribbons and some other WiiFlash examples
WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski. Click here to have a look at the result (use your mouse, or, if running the newest WiiFlashServer, your Wiimote as input device). You can also download Wiimote Demo Ribbons.zip ...
Simple Webcam motion detection using bitmaps and filters
After playing around with blob detection and somehow not getting it fast enough a neat little solution came up from Emil Korngold. Using the built in Adobe function 'getColorBoundsRect' for the BitmapData object is so much faster looking for 'Blobs'. (Thanks! I had a look at that when starting and then forgot all about it. Sometimes the simple things are just too far away). To get a usable ...
Open source WiiFlash 0.4 Server (written in Java) for Mac OS X
WiiFlashServerJ is a Java application built on top of the great WiiremoteJ library by Michael Diamond which also uses the Bluecove library. WiiFlashServerJ sends and receives data from the Wiimote via WiiremoteJ. The data is transformed to a byte array in a way the WiiFlash library can handle it. In the current version all data from a Wiiremote can be sent (button states, battery level, the acceleration axes, ...
Wow Physics Engine & Papervision3D Engine Hello World
This is a little Hello World app using Papervision3D, and the Wow Physics Engine, written in AS3 Click here to have a look at the result. Enjoy! Here are some basic tutorials to get things started with the Wow Engine: Your First WOW-Engine Application, how to use boundArea, how to use sphere and get position and How to use plane, sphere & constraint. The useful parts of the sourcode used in the hello ...
Papervision 3D Ribbons
Just some nice Ribbons using Papervision3D, the Caurina Tweener and the Line3D (slightly modified, to get the Ribbons effect) classes and some ConvolutionFilter and ColorMatrixFilter to pimp the result a little. Click here to have a look at the result. Enjoy!
Papervision 3D Ribbons (Interactive)
RibbonsInteractive is nearly identical to the experiment 'Sparkler'. But instead of drawing the ribbons/lines in real time it uses a Tween with randomly generated Beziercurves to define the path and from a to b... Click here to have a look at the result. Enjoy!
Papervision Sparkler (Fun with the ConvolutionFilter and ColorMatrixFilter)
Sparkler is yet another experiment in Actionscript 3, focusing on the use of bitmap filters (ConvolutionFilter, ColorMatrixFilter) applied to sprites. Using the 3D engine 'Papervision3D' and the line classes provided by zupko.info as the source for the bitmap filters, you can draw on the canvas in 2D style. Get a 3D view of your scribble by holding down the left mouse button and drag. Click here to have a ...
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- WiiFlash examples - Examples making use of the WiiFlash library
- WiiFlash on Mac - Open source WiiFlash server for OS X written in Java
- Wow and Papervision - Getting started with the Wow engine and Papervision
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planning a lil industry pre-fitc mixer for the Ottawa peeps , good opp to network for the students :)
bitchwhocodes, 21:31:08 - Mar 11 -
Thanks to sponsors #Flashbelt Conference announces STUDENT RATE for WORKSHOPS -Tell the students! http://tinyurl.com/yatdt6l
flashbelt, 21:30:21 - Mar 11 -
If you're going to FITC Toronto 2010 then be sure to join the community group at http://community.fitc.ca/group/attendeesoffitctoronto2010
FITC, 21:30:10 - Mar 11 -
RT @pixelbender: just found out about @Adobe_Care for official Adobe support, very cool.
mesh, 21:27:44 - Mar 11 -
OMG. Waarom kunnen sites over #usability niet eens een keeróók prettig voor het oog zijn?! http://bit.ly/dq0DqS
stutger, 21:22:54 - Mar 11 -
Good deal :)
rhall, 21:22:24 - Mar 11 -
iPhone OS 4.0 Looms, But When Will We See It? - http://tcrn.ch/aJLgWZ by @parislemon
TechCrunch, 21:16:58 - Mar 11