Adjazent | Alan Ross
Space: tiling, tweening and texturing basics in Papervision3D
Space uses the 'tweener'-classes in combination with the 3D Engine 'Papervision3D'. The idea is to use one texture for many planes so more complex animation and transition effects can be accomplished. This version still has no preloader, so you might have to wait a little before you see something. Click here to have a look at the result. Enjoy!
Flurry3D, experiment with Papervision3D and Bitmap filters
This is a little experiment used to dive into the basic functions of the beautiful 3D Engine 'Papervision3D'. Location, Tweening and Shapes are provided by Papervision. But instead of rendering the results directly to the container sprite, it is passed through to a ConvolutionFilter and different ColorMatrixFilters. Credits for 3D shape-tweening goes to Mr.Doob. (A great source of information round about Papervision and Actionscript3, we highly recommend visiting). Click ...
Hello World in Flash Lite 2.0
Here is a little 'Hello World' Flash Lite 2 application I called AluMiKa (Aluminium, Mikrowelle, Katze...). I used it to have a closer look at screen resolution, input methods and device functions... The graphics were done by the gifted communication designer Kathrin Wetzel. You can download the source code and .swf from here. or just have a look at it running in a browser window here. Enjoy!
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