Adjazent | Alan Ross
WiiFlash Server for Mac supporting your Balance Board
WiiFlashServerJ now supports the Wii Balance Board. Reason for this to take so long was the decision to merge the PC and Mac version into one cross platform application to facilitate future development. But somehow we are all too busy with our day to day jobs in the moment... Another reason is the different handling of the balance board. The WiiFlash library and PC version handle the balance board as an extension, ...
Particle Painter
I have been playing around with particles and using them to draw stuff for a few days now and I must say its fun, even tough its old school and nothing new. Just by changing some parameters and values you can change the way the particles behave without having to write completely new code to do so. Here is an experiment trying to get near a spray ...
WiiFlash 0.4.1 Server for Mac
Just finished a new version of the WiiFlashServerJ to keep up with the great PC version, by Thibault Imbert and Joa Ebert. Besides from adding the cross domain policy functionality, the mac version has also experienced some other small updates: + More then one connected Flash client can receive Wiimote input now + Changed setting the LED status functionlity on the server. Now more than one LED can be on ...
WiiFlash interactive Ribbons and some other WiiFlash examples
WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski. Click here to have a look at the result (use your mouse, or, if running the newest WiiFlashServer, your Wiimote as input device). You can also download Wiimote Demo Ribbons.zip ...
Open source WiiFlash 0.4 Server (written in Java) for Mac OS X
WiiFlashServerJ is a Java application built on top of the great WiiremoteJ library by Michael Diamond which also uses the Bluecove library. WiiFlashServerJ sends and receives data from the Wiimote via WiiremoteJ. The data is transformed to a byte array in a way the WiiFlash library can handle it. In the current version all data from a Wiiremote can be sent (button states, battery level, the acceleration axes, ...
Flurry3D, experiment with Papervision3D and Bitmap filters
This is a little experiment used to dive into the basic functions of the beautiful 3D Engine 'Papervision3D'. Location, Tweening and Shapes are provided by Papervision. But instead of rendering the results directly to the container sprite, it is passed through to a ConvolutionFilter and different ColorMatrixFilters. Credits for 3D shape-tweening goes to Mr.Doob. (A great source of information round about Papervision and Actionscript3, we highly recommend visiting). Click ...
Popular
- WiiFlash examples - Examples making use of the WiiFlash library
- WiiFlash on Mac - Open source WiiFlash server for OS X written in Java
- Wow and Papervision - Getting started with the Wow engine and Papervision
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We can see the fireworks at the Giants game from our living room.
leebrimelow, 05:01:57 - Jul 04 -
Watching the AYG (Asian Youth Games) on TV...
techxav, 04:56:36 - Jul 04 -
my @ignitesalem preso is up! http://bit.ly/18MarD
phillip, 04:29:23 - Jul 04 -
Played 18 at The Ranches but there was no GPS support to test out Golfshot app.
paulm, 03:46:04 - Jul 04 -
What Did Shaq Just Tweet? A New Web Site Knows http://tinyurl.com/nbsckw
techxav, 03:19:46 - Jul 04 -
Internet Companies and Ad Agencies Go From Old Enemies to New Friends http://tinyurl.com/n6zabq
techxav, 03:19:43 - Jul 04 -
Woman Shot in Apple Store at Clarendon's Market Common http://bit.ly/hUt9N
techxav, 03:16:10 - Jul 04