Adjazent | Alan Ross


WiiFlash 0.4.1 Server for Mac

Just finished a new version of the WiiFlashServerJ to keep up with the great PC version, by Thibault Imbert and Joa Ebert. Besides from adding the cross domain policy functionality, the mac version has also experienced some other small updates: + More then one connected Flash client can receive Wiimote input now + Changed setting the LED status functionlity on the server. Now more than one LED can be on ...

WiiFlash interactive Ribbons and some other WiiFlash examples

WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski. Click here to have a look at the result (use your mouse, or, if running the newest WiiFlashServer, your Wiimote as input device). You can also download Wiimote Demo Ribbons.zip ...

Simple Webcam motion detection using bitmaps and filters

After playing around with blob detection and somehow not getting it fast enough a neat little solution came up from Emil Korngold. Using the built in Adobe function 'getColorBoundsRect' for the BitmapData object is so much faster looking for 'Blobs'. (Thanks! I had a look at that when starting and then forgot all about it. Sometimes the simple things are just too far away). To get a usable ...

Playing with Android

QuickAid is a little project to have an excuse to look into Googles Android. Implemented while still working at Tojio as a entry for the Android Developer Challenge, it is an application to provide help in an emergency. Medical emergencies can happen anywhere and any time. Very few people know what to do. According to the German Red Cross 80 per cent of all Germans have ...

Open source WiiFlash 0.4 Server (written in Java) for Mac OS X

WiiFlashServerJ is a Java application built on top of the great WiiremoteJ library by Michael Diamond which also uses the Bluecove library. WiiFlashServerJ sends and receives data from the Wiimote via WiiremoteJ. The data is transformed to a byte array in a way the WiiFlash library can handle it. In the current version all data from a Wiiremote can be sent (button states, battery level, the acceleration axes, ...

Wow Physics Engine & Papervision3D Engine Hello World

This is a little Hello World app using Papervision3D, and the Wow Physics Engine, written in AS3 Click here to have a look at the result. Enjoy! Here are some basic tutorials to get things started with the Wow Engine: Your First WOW-Engine Application, how to use boundArea, how to use sphere and get position and How to use plane, sphere & constraint. The useful parts of the sourcode used in the hello ...

Papervision 3D Ribbons

Just some nice Ribbons using Papervision3D, the Caurina Tweener and the Line3D (slightly modified, to get the Ribbons effect) classes and some ConvolutionFilter and ColorMatrixFilter to pimp the result a little. Click here to have a look at the result. Enjoy!

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